GLOBAL GAMIFICATION IN LEARNING MARKET 2021 BY COMPANY, REGIONS, TYPE AND APPLICATION, FORECAST TO 2026

Sep 2021 94
Table of Contents

1 Market Overview
1.1 Product Overview and Scope of Gamification in Learning
1.2 Classification of Gamification in Learning by Type
1.2.1 Overview: Global Gamification in Learning Market Size by Type: 2020 Versus 2021 Versus 2026
1.2.2 Global Gamification in Learning Revenue Market Share by Type in 2020
1.2.3 Cloud-Based
1.2.4 On-Premises
1.3 Global Gamification in Learning Market by Application
1.3.1 Overview: Global Gamification in Learning Market Size by Application: 2020 Versus 2021 Versus 2026
1.3.2 K-12
1.3.3 Corporate Training
1.3.4 Universities
1.3.5 Others
1.4 Global Gamification in Learning Market Size & Forecast
1.5 Global Gamification in Learning Market Size and Forecast by Region
1.5.1 Global Gamification in Learning Market Size by Region: 2016 VS 2021 VS 2026
1.5.2 Global Gamification in Learning Market Size by Region, (2016-2021)
1.5.3 North America Gamification in Learning Market Size and Prospect (2016-2026)
1.5.4 Europe Gamification in Learning Market Size and Prospect (2016-2026)
1.5.5 Asia-Pacific Gamification in Learning Market Size and Prospect (2016-2026)
1.5.6 South America Gamification in Learning Market Size and Prospect (2016-2026)
1.5.7 Middle East and Africa Gamification in Learning Market Size and Prospect (2016-2026)
1.6 Market Drivers, Restraints and Trends
1.6.1 Gamification in Learning Market Drivers
1.6.2 Gamification in Learning Market Restraints
1.6.3 Gamification in Learning Trends Analysis
2 Company Profiles
2.1 Microsoft
2.1.1 Microsoft Details
2.1.2 Microsoft Major Business
2.1.3 Microsoft Gamification in Learning Product and Solutions
2.1.4 Microsoft Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.1.5 Microsoft Recent Developments and Future Plans
2.2 MPS Interactive Systems
2.2.1 MPS Interactive Systems Details
2.2.2 MPS Interactive Systems Major Business
2.2.3 MPS Interactive Systems Gamification in Learning Product and Solutions
2.2.4 MPS Interactive Systems Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.2.5 MPS Interactive Systems Recent Developments and Future Plans
2.3 Bunchball
2.3.1 Bunchball Details
2.3.2 Bunchball Major Business
2.3.3 Bunchball Gamification in Learning Product and Solutions
2.3.4 Bunchball Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.3.5 Bunchball Recent Developments and Future Plans
2.4 NIIT Ltd
2.4.1 NIIT Ltd Details
2.4.2 NIIT Ltd Major Business
2.4.3 NIIT Ltd Gamification in Learning Product and Solutions
2.4.4 NIIT Ltd Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.4.5 NIIT Ltd Recent Developments and Future Plans
2.5 D2L Corporation
2.5.1 D2L Corporation Details
2.5.2 D2L Corporation Major Business
2.5.3 D2L Corporation Gamification in Learning Product and Solutions
2.5.4 D2L Corporation Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.5.5 D2L Corporation Recent Developments and Future Plans
2.6 Cognizant
2.6.1 Cognizant Details
2.6.2 Cognizant Major Business
2.6.3 Cognizant Gamification in Learning Product and Solutions
2.6.4 Cognizant Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.6.5 Cognizant Recent Developments and Future Plans
2.7 Fundamentor
2.7.1 Fundamentor Details
2.7.2 Fundamentor Major Business
2.7.3 Fundamentor Gamification in Learning Product and Solutions
2.7.4 Fundamentor Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.7.5 Fundamentor Recent Developments and Future Plans
2.8 Top Hat
2.8.1 Top Hat Details
2.8.2 Top Hat Major Business
2.8.3 Top Hat Gamification in Learning Product and Solutions
2.8.4 Top Hat Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.8.5 Top Hat Recent Developments and Future Plans
2.9 Classcraft Studios
2.9.1 Classcraft Studios Details
2.9.2 Classcraft Studios Major Business
2.9.3 Classcraft Studios Gamification in Learning Product and Solutions
2.9.4 Classcraft Studios Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.9.5 Classcraft Studios Recent Developments and Future Plans
2.10 Recurrence Inc
2.10.1 Recurrence Inc Details
2.10.2 Recurrence Inc Major Business
2.10.3 Recurrence Inc Gamification in Learning Product and Solutions
2.10.4 Recurrence Inc Gamification in Learning Revenue, Gross Margin and Market Share (2019-2021)
2.10.5 Recurrence Inc Recent Developments and Future Plans
3 Market Competition, by Players
3.1 Global Gamification in Learning Revenue and Share by Players (2019-2021)
3.2 Market Concentration Rate
3.2.1 Top 3 Gamification in Learning Players Market Share
3.2.2 Top 10 Gamification in Learning Players Market Share
3.2.3 Market Competition Trend
3.3 Gamification in Learning Players Head Office, Products and Services Provided
3.4 Mergers & Acquisitions
3.5 New Entrants and Expansion Plans
4 Market Size Segment by Type
4.1 Global Gamification in Learning Revenue and Market Share by Type (2016-2021)
4.2 Global Gamification in Learning Market Forecast by Type (2021-2026)
5 Market Size Segment by Application
5.1 Global Gamification in Learning Revenue Market Share by Application (2016-2021)
5.2 Gamification in Learning Market Forecast by Application (2021-2026)
6 North America by Country, by Type, and by Application
6.1 North America Gamification in Learning Revenue by Type (2016-2026)
6.2 North America Gamification in Learning Revenue by Application (2016-2026)
6.3 North America Gamification in Learning Market Size by Country
6.3.1 North America Gamification in Learning Revenue by Country (2016-2026)
6.3.2 United States Gamification in Learning Market Size and Forecast (2016-2026)
6.3.3 Canada Gamification in Learning Market Size and Forecast (2016-2026)
6.3.4 Mexico Gamification in Learning Market Size and Forecast (2016-2026)
7 Europe by Country, by Type, and by Application
7.1 Europe Gamification in Learning Revenue by Type (2016-2026)
7.2 Europe Gamification in Learning Revenue by Application (2016-2026)
7.3 Europe Gamification in Learning Market Size by Country
7.3.1 Europe Gamification in Learning Revenue by Country (2016-2026)
7.3.2 Germany Gamification in Learning Market Size and Forecast (2016-2026)
7.3.3 France Gamification in Learning Market Size and Forecast (2016-2026)
7.3.4 United Kingdom Gamification in Learning Market Size and Forecast (2016-2026)
7.3.5 Russia Gamification in Learning Market Size and Forecast (2016-2026)
7.3.6 Italy Gamification in Learning Market Size and Forecast (2016-2026)
8 Asia-Pacific by Region, by Type, and by Application
8.1 Asia-Pacific Gamification in Learning Revenue by Type (2016-2026)
8.2 Asia-Pacific Gamification in Learning Revenue by Application (2016-2026)
8.3 Asia-Pacific Gamification in Learning Market Size by Region
8.3.1 Asia-Pacific Gamification in Learning Revenue by Region (2016-2026)
8.3.2 China Gamification in Learning Market Size and Forecast (2016-2026)
8.3.3 Japan Gamification in Learning Market Size and Forecast (2016-2026)
8.3.4 South Korea Gamification in Learning Market Size and Forecast (2016-2026)
8.3.5 India Gamification in Learning Market Size and Forecast (2016-2026)
8.3.6 Southeast Asia Gamification in Learning Market Size and Forecast (2016-2026)
8.3.7 Australia Gamification in Learning Market Size and Forecast (2016-2026)
9 South America by Country, by Type, and by Application
9.1 South America Gamification in Learning Revenue by Type (2016-2026)
9.2 South America Gamification in Learning Revenue by Application (2016-2026)
9.3 South America Gamification in Learning Market Size by Country
9.3.1 South America Gamification in Learning Revenue by Country (2016-2026)
9.3.2 Brazil Gamification in Learning Market Size and Forecast (2016-2026)
9.3.3 Argentina Gamification in Learning Market Size and Forecast (2016-2026)
10 Middle East & Africa by Country, by Type, and by Application
10.1 Middle East & Africa Gamification in Learning Revenue by Type (2016-2026)
10.2 Middle East & Africa Gamification in Learning Revenue by Application (2016-2026)
10.3 Middle East & Africa Gamification in Learning Market Size by Country
10.3.1 Middle East & Africa Gamification in Learning Revenue by Country (2016-2026)
10.3.2 Turkey Gamification in Learning Market Size and Forecast (2016-2026)
10.3.3 Saudi Arabia Gamification in Learning Market Size and Forecast (2016-2026)
10.3.4 UAE Gamification in Learning Market Size and Forecast (2016-2026)
11 Research Findings and Conclusion
12 Appendix
12.1 Methodology
12.2 Research Process and Data Source
12.3 Disclaimer

List of Tables
Table 1. Global Gamification in Learning Revenue by Type, (USD Million), 2020 VS 2021 VS 2026
Table 2. Global Gamification in Learning Revenue by Application, (USD Million), 2020 VS 2021 VS 2026
Table 3. Global Market Gamification in Learning Revenue (Million USD) Comparison by Region (2016 VS 2021 VS 2026)
Table 4. Global Gamification in Learning Revenue (USD Million) by Region (2016-2021)
Table 5. Global Gamification in Learning Revenue Market Share by Region (2021-2026)
Table 6. Microsoft Corporate Information, Head Office, and Major Competitors
Table 7. Microsoft Major Business
Table 8. Microsoft Gamification in Learning Product and Solutions
Table 9. Microsoft Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 10. MPS Interactive Systems Corporate Information, Head Office, and Major Competitors
Table 11. MPS Interactive Systems Major Business
Table 12. MPS Interactive Systems Gamification in Learning Product and Solutions
Table 13. MPS Interactive Systems Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 14. Bunchball Corporate Information, Head Office, and Major Competitors
Table 15. Bunchball Major Business
Table 16. Bunchball Gamification in Learning Product and Solutions
Table 17. Bunchball Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 18. NIIT Ltd Corporate Information, Head Office, and Major Competitors
Table 19. NIIT Ltd Major Business
Table 20. NIIT Ltd Gamification in Learning Product and Solutions
Table 21. NIIT Ltd Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 22. D2L Corporation Corporate Information, Head Office, and Major Competitors
Table 23. D2L Corporation Major Business
Table 24. D2L Corporation Gamification in Learning Product and Solutions
Table 25. D2L Corporation Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 26. Cognizant Corporate Information, Head Office, and Major Competitors
Table 27. Cognizant Major Business
Table 28. Cognizant Gamification in Learning Product and Solutions
Table 29. Cognizant Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 30. Fundamentor Corporate Information, Head Office, and Major Competitors
Table 31. Fundamentor Major Business
Table 32. Fundamentor Gamification in Learning Product and Solutions
Table 33. Fundamentor Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 34. Top Hat Corporate Information, Head Office, and Major Competitors
Table 35. Top Hat Major Business
Table 36. Top Hat Gamification in Learning Product and Solutions
Table 37. Top Hat Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 38. Classcraft Studios Corporate Information, Head Office, and Major Competitors
Table 39. Classcraft Studios Major Business
Table 40. Classcraft Studios Gamification in Learning Product and Solutions
Table 41. Classcraft Studios Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 42. Recurrence Inc Corporate Information, Head Office, and Major Competitors
Table 43. Recurrence Inc Major Business
Table 44. Recurrence Inc Gamification in Learning Product and Solutions
Table 45. Recurrence Inc Gamification in Learning Revenue (USD Million), Gross Margin and Market Share (2019-2021)
Table 46. Global Gamification in Learning Revenue (USD Million) by Players (2019-2021)
Table 47. Global Gamification in Learning Revenue Share by Players (2019-2021)
Table 48. Breakdown of Gamification in Learning by Company Type (Tier 1, Tier 2 and Tier 3)
Table 49. Gamification in Learning Players Head Office, Products and Services Provided
Table 50. Gamification in Learning Mergers & Acquisitions in the Past Five Years
Table 51. Gamification in Learning New Entrants and Expansion Plans
Table 52. Global Gamification in Learning Revenue (USD Million) by Type (2016-2021)
Table 53. Global Gamification in Learning Revenue Share by Type (2016-2021)
Table 54. Global Gamification in Learning Revenue Forecast by Type (2021-2026)
Table 55. Global Gamification in Learning Revenue by Application (2016-2021)
Table 56. Global Gamification in Learning Revenue Forecast by Application (2021-2026)
Table 57. North America Gamification in Learning Revenue by Type (2016-2021) & (USD Million)
Table 58. North America Gamification in Learning Revenue by Type (2021-2026) & (USD Million)
Table 59. North America Gamification in Learning Revenue by Application (2016-2021) & (USD Million)
Table 60. North America Gamification in Learning Revenue by Application (2021-2026) & (USD Million)
Table 61. North America Gamification in Learning Revenue by Country (2016-2021) & (USD Million)
Table 62. North America Gamification in Learning Revenue by Country (2021-2026) & (USD Million)
Table 63. Europe Gamification in Learning Revenue by Type (2016-2021) & (USD Million)
Table 64. Europe Gamification in Learning Revenue by Type (2021-2026) & (USD Million)
Table 65. Europe Gamification in Learning Revenue by Application (2016-2021) & (USD Million)
Table 66. Europe Gamification in Learning Revenue by Application (2021-2026) & (USD Million)
Table 67. Europe Gamification in Learning Revenue by Country (2016-2021) & (USD Million)
Table 68. Europe Gamification in Learning Revenue by Country (2021-2026) & (USD Million)
Table 69. Asia-Pacific Gamification in Learning Revenue by Type (2016-2021) & (USD Million)
Table 70. Asia-Pacific Gamification in Learning Revenue by Type (2021-2026) & (USD Million)
Table 71. Asia-Pacific Gamification in Learning Revenue by Application (2016-2021) & (USD Million)
Table 72. Asia-Pacific Gamification in Learning Revenue by Application (2021-2026) & (USD Million)
Table 73. Asia-Pacific Gamification in Learning Revenue by Region (2016-2021) & (USD Million)
Table 74. Asia-Pacific Gamification in Learning Revenue by Region (2021-2026) & (USD Million)
Table 75. South America Gamification in Learning Revenue by Type (2016-2021) & (USD Million)
Table 76. South America Gamification in Learning Revenue by Type (2021-2026) & (USD Million)
Table 77. South America Gamification in Learning Revenue by Application (2016-2021) & (USD Million)
Table 78. South America Gamification in Learning Revenue by Application (2021-2026) & (USD Million)
Table 79. South America Gamification in Learning Revenue by Country (2016-2021) & (USD Million)
Table 80. South America Gamification in Learning Revenue by Country (2021-2026) & (USD Million)
Table 81. Middle East & Africa Gamification in Learning Revenue by Type (2016-2021) & (USD Million)
Table 82. Middle East & Africa Gamification in Learning Revenue by Type (2021-2026) & (USD Million)
Table 83. Middle East & Africa Gamification in Learning Revenue by Application (2016-2021) & (USD Million)
Table 84. Middle East & Africa Gamification in Learning Revenue by Application (2021-2026) & (USD Million)
Table 85. Middle East & Africa Gamification in Learning Revenue by Country (2016-2021) & (USD Million)
Table 86. Middle East & Africa Gamification in Learning Revenue by Country (2021-2026) & (USD Million)
List of Figures
Figure 1. Gamification in Learning Picture
Figure 2. Global Gamification in Learning Revenue Market Share by Type in 2020
Figure 3. Cloud-Based
Figure 4. On-Premises
Figure 5. Gamification in Learning Revenue Market Share by Application in 2020
Figure 6. K-12 Picture
Figure 7. Corporate Training Picture
Figure 8. Universities Picture
Figure 9. Others Picture
Figure 10. Global Gamification in Learning Revenue, (USD Million): 2020 VS 2021 VS 2026
Figure 11. Global Gamification in Learning Revenue and Forecast (2016-2026) & (USD Million)
Figure 12. Global Gamification in Learning Revenue Market Share by Region (2016-2026)
Figure 13. Global Gamification in Learning Revenue Market Share by Region in 2020
Figure 14. North America Gamification in Learning Revenue (USD Million) and Growth Rate (2016-2026)
Figure 15. Europe Gamification in Learning Revenue (USD Million) and Growth Rate (2016-2026)
Figure 16. Asia-Pacific Gamification in Learning Revenue (USD Million) and Growth Rate (2016-2026)
Figure 17. South America Gamification in Learning Revenue (USD Million) and Growth Rate (2016-2026)
Figure 18. Middle East and Africa Gamification in Learning Revenue (USD Million) and Growth Rate (2016-2026)
Figure 19. Gamification in Learning Market Drivers
Figure 20. Gamification in Learning Market Restraints
Figure 21. Gamification in Learning Market Trends
Figure 22. Microsoft Recent Developments and Future Plans
Figure 23. MPS Interactive Systems Recent Developments and Future Plans
Figure 24. Bunchball Recent Developments and Future Plans
Figure 25. NIIT Ltd Recent Developments and Future Plans
Figure 26. D2L Corporation Recent Developments and Future Plans
Figure 27. Cognizant Recent Developments and Future Plans
Figure 28. Fundamentor Recent Developments and Future Plans
Figure 29. Top Hat Recent Developments and Future Plans
Figure 30. Classcraft Studios Recent Developments and Future Plans
Figure 31. Recurrence Inc Recent Developments and Future Plans
Figure 32. Global Gamification in Learning Revenue Share by Players in 2020
Figure 33. Gamification in Learning Market Share by Company Type (Tier 1, Tier 2 and Tier 3)
Figure 34. Global Top 3 Players Gamification in Learning Revenue Market Share in 2020
Figure 35. Global Top 10 Players Gamification in Learning Revenue Market Share in 2020
Figure 36. Key Players Market Share Trend (Top 3 Market Share: 2019 VS 2020 VS 2021)
Figure 37. Global Gamification in Learning Revenue Share by Type in 2020
Figure 38. Global Gamification in Learning Market Share Forecast by Type (2021-2026)
Figure 39. Global Gamification in Learning Revenue Share by Application in 2020
Figure 40. Global Gamification in Learning Market Share Forecast by Application (2021-2026)
Figure 41. North America Gamification in Learning Sales Market Share by Type (2016-2026)
Figure 42. North America Gamification in Learning Sales Market Share by Application (2016-2026)
Figure 43. North America Gamification in Learning Revenue Market Share by Country (2016-2026)
Figure 44. United States Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 45. Canada Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 46. Mexico Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 47. Europe Gamification in Learning Sales Market Share by Type (2016-2026)
Figure 48. Europe Gamification in Learning Sales Market Share by Application (2016-2026)
Figure 49. Europe Gamification in Learning Revenue Market Share by Country (2016-2026)
Figure 50. Germany Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 51. France Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 52. United Kingdom Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 53. Russia Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 54. Italy Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 55. Asia-Pacific Gamification in Learning Sales Market Share by Type (2016-2026)
Figure 56. Asia-Pacific Gamification in Learning Sales Market Share by Application (2016-2026)
Figure 57. Asia-Pacific Gamification in Learning Revenue Market Share by Region (2016-2026)
Figure 58. China Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 59. Japan Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 60. South Korea Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 61. India Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 62. Southeast Asia Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 63. Australia Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 64. South America Gamification in Learning Sales Market Share by Type (2016-2026)
Figure 65. South America Gamification in Learning Sales Market Share by Application (2016-2026)
Figure 66. South America Gamification in Learning Revenue Market Share by Country (2016-2026)
Figure 67. Brazil Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 68. Argentina Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 69. Middle East and Africa Gamification in Learning Sales Market Share by Type (2016-2026)
Figure 70. Middle East and Africa Gamification in Learning Sales Market Share by Application (2016-2026)
Figure 71. Middle East and Africa Gamification in Learning Revenue Market Share by Country (2016-2026)
Figure 72. Turkey Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 73. Saudi Arabia Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 74. UAE Gamification in Learning Revenue and Growth Rate (2016-2026) & (USD Million)
Figure 75. Methodology
Figure 76. Research Process and Data Source

Table of Contents

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GLOBAL GAMIFICATION IN LEARNING MARKET 2021 BY COMPANY, REGIONS, TYPE AND APPLICATION, FORECAST TO 2026

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